12#ifndef TT_INCLUDE_BASEGAMEOBJDEF_H
13#define TT_INCLUDE_BASEGAMEOBJDEF_H
14#include "Definition.h"
16class BaseGameObjDef :
public DefinitionClass
19 virtual bool Save( ChunkSaveClass &csave );
20 virtual bool Load( ChunkLoadClass &cload );
22 virtual void Dump (FileClass &file);
24 friend class PresetDump;