Tiberian Technologies Scripts Reference Revision: 9000
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jfwscr.h
1/* Renegade Scripts.dll
2 Copyright 2013 Tiberian Technologies
3
4 This file is part of the Renegade scripts.dll
5 The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
6 the terms of the GNU General Public License as published by the Free
7 Software Foundation; either version 2, or (at your option) any later
8 version. See the file COPYING for more details.
9 In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
10 Only the source code to the module(s) containing the licenced code has to be released.
11*/
12#pragma once
13class JFW_Attatch_Script : public ScriptImpClass {
14 void Killed(GameObject *obj,GameObject *killer);
15 void Custom(GameObject *obj,int type,int param,GameObject *sender);
16 void Poked(GameObject *obj,GameObject *poker);
17 void Entered(GameObject *obj,GameObject *enterer);
18};
19
20class JFW_Remove_Script_Preset_Custom : public ScriptImpClass {
21 void Custom(GameObject *obj,int type,int param,GameObject *sender);
22};
23
24class JFW_Attach_Script_Preset_Custom : public ScriptImpClass {
25 void Custom(GameObject *obj,int type,int param,GameObject *sender);
26};
27
28class JFW_Remove_Script_Type_Custom : public ScriptImpClass {
29 void Custom(GameObject *obj,int type,int param,GameObject *sender);
30};
31
32class JFW_Attach_Script_Type_Custom : public ScriptImpClass {
33 void Custom(GameObject *obj,int type,int param,GameObject *sender);
34};
35
36class JFW_Remove_Script_Custom : public ScriptImpClass {
37 void Custom(GameObject *obj,int type,int param,GameObject *sender);
38};
39
40class JFW_Remove_Script_Death : public ScriptImpClass {
41 void Killed(GameObject *obj,GameObject *killer);
42};
43
61class JFW_Attach_Script_Custom : public ScriptImpClass
62{
63 void Custom(GameObject *obj,int type,int param,GameObject *sender);
64};
65
66class JFW_Attach_Script_Custom_Until_Custom : public ScriptImpClass
67{
68 void Custom(GameObject *obj, int type, int param, GameObject *sender);
69};
70
71class JFW_Remove_All_Scripts_Custom : public ScriptImpClass {
72 void Custom(GameObject *obj,int type,int param,GameObject *sender);
73};
74
75class JFW_Attach_Script_Preset_Once_Custom : public ScriptImpClass {
76 void Custom(GameObject *obj,int type,int param,GameObject *sender);
77};
78
79class JFW_Attach_Script_Type_Once_Custom : public ScriptImpClass {
80 void Custom(GameObject *obj,int type,int param,GameObject *sender);
81};
82
83class JFW_Attach_Script_Once_Custom : public ScriptImpClass {
84 void Custom(GameObject *obj,int type,int param,GameObject *sender);
85};
86
87class JFW_Attach_Script_Preset_Startup : public ScriptImpClass {
88 void Created(GameObject *obj);
89};
90
91class JFW_Attach_Script_Building_Startup : public ScriptImpClass {
92 void Created(GameObject *obj);
93};
94
95class JFW_Attach_Script_Type_Startup : public ScriptImpClass {
96 void Created(GameObject *obj);
97};
98
99class JFW_Attach_Script_Collector : public ScriptImpClass {
100 void Custom(GameObject *obj,int type,int param,GameObject *sender);
101};
102
103class JFW_Attach_Script_Sender : public ScriptImpClass {
104 void Custom(GameObject *obj,int type,int param,GameObject *sender);
105};
Attach Script on Custom.
Definition jfwscr.h:62