13class JFW_Attatch_Script :
public ScriptImpClass {
14 void Killed(GameObject *obj,GameObject *killer);
15 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
16 void Poked(GameObject *obj,GameObject *poker);
17 void Entered(GameObject *obj,GameObject *enterer);
20class JFW_Remove_Script_Preset_Custom :
public ScriptImpClass {
21 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
24class JFW_Attach_Script_Preset_Custom :
public ScriptImpClass {
25 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
28class JFW_Remove_Script_Type_Custom :
public ScriptImpClass {
29 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
32class JFW_Attach_Script_Type_Custom :
public ScriptImpClass {
33 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
36class JFW_Remove_Script_Custom :
public ScriptImpClass {
37 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
40class JFW_Remove_Script_Death :
public ScriptImpClass {
41 void Killed(GameObject *obj,GameObject *killer);
63 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
66class JFW_Attach_Script_Custom_Until_Custom :
public ScriptImpClass
68 void Custom(GameObject *obj,
int type,
int param, GameObject *sender);
71class JFW_Remove_All_Scripts_Custom :
public ScriptImpClass {
72 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
75class JFW_Attach_Script_Preset_Once_Custom :
public ScriptImpClass {
76 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
79class JFW_Attach_Script_Type_Once_Custom :
public ScriptImpClass {
80 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
83class JFW_Attach_Script_Once_Custom :
public ScriptImpClass {
84 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
87class JFW_Attach_Script_Preset_Startup :
public ScriptImpClass {
88 void Created(GameObject *obj);
91class JFW_Attach_Script_Building_Startup :
public ScriptImpClass {
92 void Created(GameObject *obj);
95class JFW_Attach_Script_Type_Startup :
public ScriptImpClass {
96 void Created(GameObject *obj);
99class JFW_Attach_Script_Collector :
public ScriptImpClass {
100 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
103class JFW_Attach_Script_Sender :
public ScriptImpClass {
104 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
Attach Script on Custom.
Definition jfwscr.h:62