12#ifndef SCRIPTS_INCLUDE__ENGINE_PHYS_H
13#define SCRIPTS_INCLUDE__ENGINE_PHYS_H
16const char SCRIPTS_API *Get_Model(GameObject *obj);
17float SCRIPTS_API Get_Animation_Frame(GameObject *obj);
18float SCRIPTS_API Get_Animation_Target_Frame(GameObject *obj);
19void SCRIPTS_API Copy_Transform(GameObject *in,GameObject *out);
20float SCRIPTS_API Get_Mass(GameObject *obj);
21const char SCRIPTS_API *Get_Htree_Name(GameObject *obj);
22char SCRIPTS_API Get_Sex(GameObject *obj);
23void SCRIPTS_API Create_Effect_All_Stealthed_Objects_Area(
const Vector3 &Position,
float Distance,
const char *
object,
const Vector3 &offset,
int team);
24void SCRIPTS_API Create_Effect_All_Of_Preset(
const char *
object,
const char *preset,
float ZAdjust,
bool ZSet);
25void SCRIPTS_API Wake_Up_Objects_In_Box(GameObject *obj,
const char *box);
26void SCRIPTS_API Wake_Up_Objects_In_OBBox(OBBoxClass &BoundingBox);
41SCRIPTS_API
const char* Get_Animation_Name ( GameObject* pObj );