13class DAN_CnC_Crate :
public ScriptImpClass {
14 void Created(GameObject *obj);
15 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
17 void Points(GameObject *obj,
int RandNum);
18 void DeathCrate(GameObject *obj);
19 void StealthSuit(GameObject *obj);
20 void DeHealth(GameObject *obj);
21 void DeArmour(GameObject *obj);
22 void FullHealth(GameObject *obj);
23 void Money(GameObject *obj,
int RandNum);
24 void SpyCrate(GameObject *obj);
25 void RandomWeapon(GameObject *obj);
26 void Theif(GameObject *obj);
28 public:
void Register_Auto_Save_Variables();
31class DAN_Drop_Wreckage_On_Death :
public ScriptImpClass {
32 void Killed(GameObject *obj,GameObject *killer);
34class DAN_Wreckage_Rebuildable :
public ScriptImpClass {
35 void Created(GameObject *obj);
36 void Damaged(GameObject *obj,GameObject *damager,
float amount);