12#ifndef TT_INCLUDE__WARFACTORYGAMEOBJDEF_H
13#define TT_INCLUDE__WARFACTORYGAMEOBJDEF_H
15#include "VehicleFactoryGameObjDef.h"
18class WarFactoryGameObjDef :
public VehicleFactoryGameObjDef
21 friend class WarFactoryGameObj;
22 WarFactoryGameObjDef (
void);
23 ~WarFactoryGameObjDef (
void);
24 uint32 Get_Class_ID (
void)
const;
25 PersistClass * Create (
void)
const;
26 bool Save (ChunkSaveClass &csave);
27 bool Load (ChunkLoadClass &cload);
28 const PersistFactoryClass & Get_Factory (
void)
const;
30 virtual void Dump (FileClass &file);
32 DECLARE_EDITABLE (WarFactoryGameObjDef, VehicleFactoryGameObjDef);
34 void Load_Variables (ChunkLoadClass &cload);
35 friend class PresetDump;