13class NH_Spawn_Object_On_Poke :
public ScriptImpClass {
15 void Created(GameObject *obj);
16 void Damaged(GameObject *obj,GameObject *damager,
float amount);
17 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
18 void Timer_Expired(GameObject *obj,
int number);
21class NH_SetTeam_OnLeave :
public ScriptImpClass {
22 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
25class NH_Deploy_Building_On_Poke :
public ScriptImpClass {
26 void Death(GameObject *obj,GameObject *killer);
29class NH_Create_Buy_Panels :
public ScriptImpClass {
34 void Created(GameObject *obj);
35 void Death(GameObject *obj,GameObject *killer);
36 public:
void Register_Auto_Save_Variables();