Tiberian Technologies Scripts Reference Revision: 9000
Loading...
Searching...
No Matches
kamuix.h
1/* Renegade Scripts.dll
2 Copyright 2013 Tiberian Technologies
3
4 This file is part of the Renegade scripts.dll
5 The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
6 the terms of the GNU General Public License as published by the Free
7 Software Foundation; either version 2, or (at your option) any later
8 version. See the file COPYING for more details.
9 In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
10 Only the source code to the module(s) containing the licenced code has to be released.
11*/
12#pragma once
13class Kamuix_PAMSG_Zone : public ScriptImpClass {
14 void Entered(GameObject *obj,GameObject *enterer);
15};
16class Kamuix_AdminMessage_Zone : public ScriptImpClass {
17 void Entered(GameObject *obj,GameObject *enterer);
18};
19class Kamuix_Send_FDS_MSG_Zone : public ScriptImpClass {
20 void Entered(GameObject *obj,GameObject *enterer);
21};
22class Kamuix_Team_Change_Zone : public ScriptImpClass {
23 void Entered(GameObject *obj,GameObject *enterer);
24};
25class Kamuix_Announce_Preset_Buy : public ScriptImpClass {
26 void Entered(GameObject *obj,GameObject *enterer);
27};
28
29class Kamuix_Death_Announce : public ScriptImpClass {
30 void Killed(GameObject *obj,GameObject *killer);
31};
32
33class Kamuix_Death_Team_Win : public ScriptImpClass {
34 void Killed(GameObject *obj,GameObject *killer);
35};
36
37class Kamuix_Damaged_Send_MsgFds : public ScriptImpClass {
38 void Damaged(GameObject *obj,GameObject *damager,float amount);
39};
40
41class Kamuix_Death_Send_MsgFds : public ScriptImpClass {
42 void Killed(GameObject *obj,GameObject *killer);
43};
44class Kamuix_Kill_Change : public ScriptImpClass {
45 void Killed(GameObject *obj,GameObject *killer);
46};
47
48class Kamuix_Player_Announce_Zone : public ScriptImpClass {
49 void Entered(GameObject *obj,GameObject *enterer);
50};
51
52class Kamuix_Ban_Zone : public ScriptImpClass {
53 void Entered(GameObject *obj,GameObject *enterer);
54};
55
56class Kamuix_Kick_Zone : public ScriptImpClass {
57 void Entered(GameObject *obj,GameObject *enterer);
58};
59class Zone_Kamuix_Destroy_Object : public ScriptImpClass {
60 void Entered(GameObject *obj,GameObject *enterer);
61};
62
63//class Kamuix_Crash_Player_Zone : public ScriptImpClass {
64 //void Entered(GameObject *obj,GameObject *enterer);
65//};
66class Kamuix_Set_Type : public ScriptImpClass {
67 void Created(GameObject *obj);
68};
69class Kamuix_Revive_Building_Zone : public ScriptImpClass {
70 void Entered(GameObject *obj,GameObject *enterer);
71};
72class Kamuix_Set_Building_Health_Zone : public ScriptImpClass {
73 void Entered(GameObject *obj,GameObject *enterer);
74};
75class Kamuix_Rebuild_Structure_Zone : public ScriptImpClass {
76 void Entered(GameObject *obj,GameObject *enterer);
77};
78class Kamuix_Death_Destroy_Building : public ScriptImpClass {
79 void Killed(GameObject *obj,GameObject *killer);
80};
81class Kamuix_Control_Spawner : public ScriptImpClass {
82 void Killed(GameObject *obj,GameObject *killer);
83};
84class Kamuix_Zone_Destroy_Building : public ScriptImpClass {
85 void Entered(GameObject *obj,GameObject *enterer);
86};
87class Kamuix_Set_Model : public ScriptImpClass {
88 void Created(GameObject *obj);
89};