30 void Entered(GameObject* obj, GameObject* enterer);
54 void Entered(GameObject* obj, GameObject* enterer)
override;
79 void Exited(GameObject* obj, GameObject* exiter)
override;
95 void Created(GameObject* obj);
96 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
97 void Timer_Expired(GameObject* obj,
int number);
100 ReferencerClass Vehicle;
118 void Created(GameObject* obj);
136 void Created(GameObject* obj);
137 void Damaged(GameObject* obj, GameObject* damager,
float amount);
140 ReferencerClass MCTObj;
158 ReferencerClass MainBuilding;
162 void Created(GameObject* obj);
163 void Damaged(GameObject* obj, GameObject* damager,
float amount);
184 void Created(GameObject* obj);
205 void Entered(GameObject* obj, GameObject* enterer);
226 void Exited(GameObject* obj, GameObject* exiter);
241 void Killed(GameObject* obj, GameObject* killer);
253 void Killed(GameObject* obj, GameObject* killer);
268 void Created(GameObject* obj);
283 void Entered(GameObject* obj, GameObject* enterer);
298 void Exited(GameObject* obj, GameObject* exiter);
313 void Damaged(GameObject* obj, GameObject* damager,
float amount);
337 void Created(GameObject* obj);
338 void Timer_Expired(GameObject* obj,
int number);
361 Vector3 SpawnLocation;
363 ReferencerClass Terminal;
368 void Created(GameObject* obj);
369 void Poked(GameObject* obj, GameObject* poker);
370 void Timer_Expired(GameObject* obj,
int number);
391 ReferencerClass Terminal;
396 void Created(GameObject* obj);
397 void Poked(GameObject* obj, GameObject* poker);
398 void Timer_Expired(GameObject* obj,
int number);
413 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
414 void Timer_Expired(GameObject* obj,
int number);
426 void Killed(GameObject* obj, GameObject* killer);
438 void Created(GameObject* obj);
450 void Created(GameObject* obj);
462 void Created(GameObject* obj);
474 void Entered(GameObject* obj, GameObject* enterer);
486 void Exited(GameObject* obj, GameObject* exiter);
501 void Created(GameObject* obj);
516 void Entered(GameObject* obj, GameObject* enterer);
531 void Exited(GameObject* obj, GameObject* exiter);
555 int paratrooperIndex;
556 ReferencerClass presetObj1;
557 ReferencerClass presetObj2;
558 ReferencerClass presetObj3;
559 ReferencerClass helicopter;
560 ReferencerClass trajectory;
562 bool Check_Object(GameObject* obj)
566 if (obj->As_SmartGameObj())
568 if (obj->As_SoldierGameObj())
589 void Created(GameObject* obj);
590 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
591 void Timer_Expired(GameObject* obj,
int number);
606 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
607 void Damaged(GameObject* obj, GameObject* damager,
float amount);
630 StringClass Parameters;
636 void Created(GameObject* obj);
637 void Timer_Expired(GameObject* obj,
int number);
662 StringClass Parameters;
663 ReferencerClass Target;
669 void Created(GameObject* obj);
670 void Timer_Expired(GameObject* obj,
int number);
688 int TargetChangeCustom;
689 int DestroyScriptCustom;
690 ReferencerClass TargetObject;
693 void Created(GameObject* obj);
694 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
695 void Timer_Expired(GameObject* obj,
int number);
720 void Created(GameObject* obj);
721 void Timer_Expired(GameObject* obj,
int number);
722 void Poked(GameObject* obj, GameObject* poker);
740 void Entered(GameObject* obj, GameObject* enterer);
741 void Exited(GameObject* obj, GameObject* exiter);
759 void Entered(GameObject* obj, GameObject* enterer);
760 void Exited(GameObject* obj, GameObject* exiter);
778 DynamicVectorClass<StringClass> Weapons;
781 void Created(GameObject* obj);
782 void Entered(GameObject* obj, GameObject* enterer);
783 void Exited(GameObject* obj, GameObject* exiter);
801 DynamicVectorClass<StringClass> Weapons;
804 void Created(GameObject* obj);
805 void Entered(GameObject* obj, GameObject* enterer);
806 void Exited(GameObject* obj, GameObject* exiter);
830 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
849 void Created(GameObject* obj);
850 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
866 void Created(GameObject* obj);
890 void Created(GameObject* obj);
903 void Created(GameObject* obj);
921 void Created(GameObject* obj);
942 void Created(GameObject* obj);
943 void Destroyed(GameObject* obj);
944 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
947 StringClass SoundDef;
971 void Created(GameObject* obj);
972 void Destroyed(GameObject* obj);
973 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
976 StringClass SoundDef;
995 void Created(GameObject* obj);
996 void Killed(GameObject* obj, GameObject* killer);
1015 void Created(GameObject* obj);
1016 void Timer_Expired(GameObject* obj,
int number);
1035 void Created(GameObject* obj);
1036 void Entered(GameObject* obj, GameObject* enterer);
1037 void Exited(GameObject* obj, GameObject* exiter);
1056 void Created(GameObject* obj);
1057 void Entered(GameObject* obj, GameObject* enterer);
1058 void Exited(GameObject* obj, GameObject* exiter);
1077 void Created(GameObject* obj);
1078 void Entered(GameObject* obj, GameObject* enterer);
1079 void Exited(GameObject* obj, GameObject* exiter);
1095 void Entered(GameObject* obj, GameObject* enterer);
1096 void Exited(GameObject* obj, GameObject* exiter);
1124 void Created(GameObject* obj);
1125 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1153 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1183 void Created(GameObject* obj);
1184 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1214 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1242 void Created(GameObject* obj);
1243 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1271 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1289 void Created(GameObject* obj);
1290 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1308 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1328 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1360 void Custom(GameObject* obj,
int type,
int param, GameObject* sender);
1373 void Created(GameObject* obj);
1374 void Destroyed(GameObject* obj);
1377 static bool Refill_Hook(GameObject* purchaser);
1380 static bool RefillHookInstalled;
1381 static int AliveScriptCount;
Add Chat History to Self On Custom.
Definition unstoppable.h:1240
Add Chat History to Sender On Custom.
Definition unstoppable.h:1269
Attach Script to Itself with Interval.
Definition unstoppable.h:627
Attach Script to Target with Interval.
Definition unstoppable.h:659
Change Character.
Definition unstoppable.h:267
Change Vehicle Weapon.
Definition unstoppable.h:116
Infantry PT.
Definition unstoppable.h:388
Paradrop.
Definition unstoppable.h:552
Disable Weapon for Driver.
Definition unstoppable.h:841
Disable Fly Mode.
Definition unstoppable.h:449
Enable Fly Mode.
Definition unstoppable.h:437
Game Over on Death.
Definition unstoppable.h:252
Change Character on Zone Enter.
Definition unstoppable.h:282
Change Character on Zone Exit.
Definition unstoppable.h:297
Grant Credits to Self On Custom.
Definition unstoppable.h:1287
Grant Credits to Sender On Custom.
Definition unstoppable.h:1306
Grant Credits to Team On Custom.
Definition unstoppable.h:1326
Grant Weapon and Detach on Custom Event.
Definition unstoppable.h:828
Grant Weapon on Zone Enter.
Definition unstoppable.h:204
Grant Weapon on Zone Exit.
Definition unstoppable.h:225
Grant Weapon.
Definition unstoppable.h:183
Gravity Zone.
Definition unstoppable.h:1075
HUD Message on Zone Enter.
Definition unstoppable.h:52
HUD Message on Zone Exit.
Definition unstoppable.h:77
Ion Explosion on Death.
Definition unstoppable.h:425
MCT Controlled Building.
Definition unstoppable.h:134
Master Control Terminal.
Definition unstoppable.h:156
No Refill.
Definition unstoppable.h:1371
No Targeting Zone.
Definition unstoppable.h:1093
Object Follower.
Definition unstoppable.h:686
Print Console of Self On Custom.
Definition unstoppable.h:1181
Print Console of Sender On Custom.
Definition unstoppable.h:1212
Private Color Message on Poke.
Definition unstoppable.h:715
Refinery.
Definition unstoppable.h:331
Remove Bot Tag.
Definition unstoppable.h:901
Seize All Weapons on Zone Enter.
Definition unstoppable.h:776
Seize All Weapons on Zone Exit.
Definition unstoppable.h:799
Seize Weapon on Zone Enter.
Definition unstoppable.h:738
Seize Weapon on Zone Exit.
Definition unstoppable.h:757
Select Weapon on Zone Enter.
Definition unstoppable.h:515
Select Weapon on Zone Exit.
Definition unstoppable.h:530
Select Weapon.
Definition unstoppable.h:500
Send Message to Self On Custom.
Definition unstoppable.h:1122
Send Message to Sender On Custom.
Definition unstoppable.h:1151
Set Bot Tag Multiple Lines.
Definition unstoppable.h:888
Set Bot Tag.
Definition unstoppable.h:864
Set Team on Vehicle Exit.
Definition unstoppable.h:412
2D Sound Controller
Definition unstoppable.h:940
3D Sound Controller
Definition unstoppable.h:969
Spawn Object and Destroy Itself When Fully Repaired.
Definition unstoppable.h:312
Spawn Object on Death.
Definition unstoppable.h:240
Toggle Spectate Mode on Zone Enter.
Definition unstoppable.h:473
Toggle Spectate Mode on Zone Exit.
Definition unstoppable.h:485
Toggle Spectate Mode.
Definition unstoppable.h:461
Steal Credits On Custom.
Definition unstoppable.h:1358
Stop Sound.
Definition unstoppable.h:919
Stop Vehicle Engine.
Definition unstoppable.h:93
Teleport on Kill Immunity Zone.
Definition unstoppable.h:1054
Immunity for Teleport Killer on Death.
Definition unstoppable.h:1013
Teleport Killer on Death.
Definition unstoppable.h:993
Teleport on Kill inside Zone.
Definition unstoppable.h:1033
Teleport.
Definition unstoppable.h:28
Invincible Until Custom Event.
Definition unstoppable.h:605
Vehicle PT.
Definition unstoppable.h:358