Tiberian Technologies Scripts Reference Revision: 9000
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ProjectorManagerClass.h
1/* Renegade Scripts.dll
2 Copyright 2013 Tiberian Technologies
3
4 This file is part of the Renegade scripts.dll
5 The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
6 the terms of the GNU General Public License as published by the Free
7 Software Foundation; either version 2, or (at your option) any later
8 version. See the file COPYING for more details.
9 In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
10 Only the source code to the module(s) containing the licenced code has to be released.
11*/
12#ifndef TT_INCLUDE__PROJECTORMANAGERCLASS_H
13#define TT_INCLUDE__PROJECTORMANAGERCLASS_H
14
15class ProjectorManagerDefClass;
16class RenderObjClass;
17class PhysTexProjectClass;
18class TexProjectClass;
19#include "engine_string.h"
20class ProjectorManagerClass
21{
22public:
23 ProjectorManagerClass(void);
24 ~ProjectorManagerClass(void);
25 enum
26 {
27 IS_ANIMATED = 0x00000001,
28 };
29 void Init(const ProjectorManagerDefClass & def,RenderObjClass * model);
30 void Update_From_Model(RenderObjClass * model);
31 void Set_Flag(int flag,bool onoff) {(onoff ? Flags |= flag : Flags &= ~flag);}
32 bool Get_Flag(int flag) {return ((Flags & flag) == flag);}
33protected:
34 void Free(void);
35 uint16 Flags;
36 uint16 ProjectorBoneIndex;
37 TexProjectClass *Projector;
38};
39class ChunkSaveClass;
40class ChunkLoadClass;
41class ProjectorManagerDefClass
42{
43public:
44 ProjectorManagerDefClass(void);
45 ~ProjectorManagerDefClass(void);
46 void Validate_Parameters(void);
47 bool Save(ChunkSaveClass &csave);
48 bool Load(ChunkLoadClass &cload);
49public:
50 bool IsEnabled; //0
51 bool IsPerspective; //1
52 bool IsAdditive; //2
53 bool IsAnimated; //3
54 float OrthoWidth; //4
55 float OrthoHeight; //8
56 float HorizontalFOV; //12
57 float VerticalFOV; //16
58 float NearZ; //20
59 float FarZ; //24
60 float Intensity; //28
61 StringClass TextureName; //32
62 StringClass BoneName; //36
63};
64#define PROJECTORMANAGERDEF_EDITABLE_PARAMS( class_name , member_name ) \
65 PARAM_SEPARATOR( class_name, "Texture Projector Settings"); \
66 NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsEnabled, "EnableProjector"); \
67 NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsPerspective, "Perspective Projection" ); \
68 NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsAdditive, "Projector Is Additive" ); \
69 NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsAnimated, "Projector Is Animated" ); \
70 NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .OrthoWidth , 0.01f , 1000.0f, "meters","Ortho Width" ); \
71 NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .OrthoHeight , 0.01f , 1000.0f, "meters","Ortho Height" ); \
72 NAMED_ANGLE_EDITABLE_PARAM( class_name , member_name ## .HorizontalFOV, DEG_TO_RADF(0.01f), DEG_TO_RADF(89.99f), "Horizontal FOV" ); \
73 NAMED_ANGLE_EDITABLE_PARAM( class_name , member_name ## .VerticalFOV, DEG_TO_RADF(0.01f), DEG_TO_RADF(89.99f), "Vertical FOV" ); \
74 NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .NearZ , 0.01f , 1000.0f, "meters","NearZ" ); \
75 NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .FarZ , 0.01f , 1000.0f, "meters","FarZ" ); \
76 NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .Intensity , 0.01f , 1.0f, "","Intensity" ); \
77 FILENAME_PARAM ( class_name , member_name ## .TextureName, "Texture files", ".tga"); \
78 NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_STRING, member_name ## .BoneName, "BoneName" );
79#endif