12#ifndef TT_INCLUDE_C4GAMEOBJDEF_H
13#define TT_INCLUDE_C4GAMEOBJDEF_H
14#include "SimpleGameObjDef.h"
15class C4GameObjDef :
public SimpleGameObjDef {
19 const PersistFactoryClass &Get_Factory()
const;
20 bool Save(ChunkSaveClass &csave);
21 bool Load(ChunkLoadClass &cload);
22 uint32 Get_Class_ID()
const;
23 PersistClass *Create()
const;
25 virtual void Dump (FileClass &file);
27 DECLARE_EDITABLE( C4GameObjDef, SimpleGameObjDef );
30 friend class C4GameObj;
31 friend class PresetDump;