12#ifndef SCRIPTS_INCLUDE__ENGINE_TDB_H
13#define SCRIPTS_INCLUDE__ENGINE_TDB_H
23SCRIPTS_API
const char *Get_Translated_String(
unsigned long ID);
32SCRIPTS_API
const wchar_t *Get_Wide_Translated_String(
unsigned long ID);
41SCRIPTS_API
const char *Get_Translated_Preset_Name(GameObject *obj);
51SCRIPTS_API
const char *Get_Translated_Weapon(GameObject *obj,
int position);
60SCRIPTS_API
const char *Get_Current_Translated_Weapon(GameObject *obj);
69SCRIPTS_API
const wchar_t *Get_Current_Wide_Translated_Weapon(GameObject *obj);
78SCRIPTS_API
const char *Get_Team_Name(
int Team);
87SCRIPTS_API StringClass Get_Short_Team_Name(
int Team);
96SCRIPTS_API
const wchar_t *Get_Wide_Team_Name(
int Team);
105SCRIPTS_API
const char *Get_Vehicle_Name(GameObject *obj);
114SCRIPTS_API
const wchar_t *Get_Wide_Vehicle_Name(GameObject *obj);
123SCRIPTS_API
const char *Get_Translated_Definition_Name(
const char *preset);
133SCRIPTS_API
bool Is_Valid_String_ID(
unsigned long ID);
145SCRIPTS_API
unsigned long Get_String_ID_By_Desc(
const char *desc);
157SCRIPTS_API
unsigned long Get_String_Sound_ID(
unsigned long ID);