12#ifndef TT_INCLUDE__AIRSTRIPGAMEOBJDEF_H
13#define TT_INCLUDE__AIRSTRIPGAMEOBJDEF_H
17#include "VehicleFactoryGameObjDef.h"
21class AirStripGameObjDef :
22 public VehicleFactoryGameObjDef
26 virtual ~AirStripGameObjDef();
27 virtual const PersistFactoryClass& Get_Factory ()
const;
28 virtual bool Save (ChunkSaveClass& chunkSaver);
29 virtual bool Load (ChunkLoadClass& chunkLoader);
30 virtual uint32 Get_Class_ID ()
const;
31 virtual PersistClass* Create ()
const;
33 virtual void Dump (FileClass &file);
35 DECLARE_EDITABLE (AirStripGameObjDef, VehicleFactoryGameObjDef);
37 void Load_Variables (ChunkLoadClass &cload);
38 int DropCinematicDefId;
39 int CinematicSlotIndex;
40 float CinematicLengthToDropOff;
41 float CinematicLengthToVehicleDisplay;
43 friend class AirStripGameObj;
44 friend class PresetDump;