12#ifndef TT_INCLUDE__SUPERWEAPONGAMEOBJDEF_H
13#define TT_INCLUDE__SUPERWEAPONGAMEOBJDEF_H
14#include "BuildingGameObjDef.h"
15class SuperweaponGameObjDef :
public BuildingGameObjDef
18 SuperweaponGameObjDef (
void);
19 ~SuperweaponGameObjDef (
void);
20 uint32 Get_Class_ID (
void)
const;
21 PersistClass * Create (
void)
const;
22 bool Save (ChunkSaveClass &csave);
23 bool Load (ChunkLoadClass &cload);
24 const PersistFactoryClass & Get_Factory (
void)
const;
26 virtual void Dump (FileClass &file);
28 DECLARE_EDITABLE (SuperweaponGameObjDef, BuildingGameObjDef);
30 void Load_Variables (ChunkLoadClass &cload);
31 friend class PresetDump;