Tiberian Technologies Scripts Reference Revision: 9000
Loading...
Searching...
No Matches
physcoltest.h
1/* Renegade Scripts.dll
2 Copyright 2013 Tiberian Technologies
3
4 This file is part of the Renegade scripts.dll
5 The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
6 the terms of the GNU General Public License as published by the Free
7 Software Foundation; either version 2, or (at your option) any later
8 version. See the file COPYING for more details.
9 In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
10 Only the source code to the module(s) containing the licenced code has to be released.
11*/
12#ifndef TT_INCLUDE_PHYSCOLTEST_H
13#define TT_INCLUDE_PHYSCOLTEST_H
14#include "PhysDefClass.h"
15#include "coltype.h"
16#include "coltest.h"
17class PhysClass;
18class PhysRayCollisionTestClass : public RayCollisionTestClass
19{
20public:
21 PhysRayCollisionTestClass(const LineSegClass& ray, CastResultStruct* res, Collision_Group_Type group, Collision_Type type = COLLISION_TYPE_PROJECTILE) :
22 RayCollisionTestClass(ray, res, type, false),
23 CollidedPhysObj(NULL),
24 CollisionGroup(group),
25 CheckStaticObjs(true),
26 CheckDynamicObjs(true)
27 {
28 }
29 PhysClass * CollidedPhysObj;
30 Collision_Group_Type CollisionGroup;
31 bool CheckStaticObjs;
32 bool CheckDynamicObjs;
33private:
34 PhysRayCollisionTestClass(const PhysRayCollisionTestClass & );
35 PhysRayCollisionTestClass & operator = (const PhysRayCollisionTestClass & );
36};
37
38class PhysAABoxCollisionTestClass : public AABoxCollisionTestClass
39{
40public:
41 PhysAABoxCollisionTestClass(const AABoxClass & aabox,const Vector3 & move,CastResultStruct * res,Collision_Group_Type group,Collision_Type type = COLLISION_TYPE_PHYSICAL) :
42 AABoxCollisionTestClass(aabox,move,res,type),
43 CollidedPhysObj(NULL),
44 CollisionGroup(group),
45 CheckStaticObjs(true),
46 CheckDynamicObjs(true)
47 {
48 }
49 PhysClass * CollidedPhysObj; // 0048
50 Collision_Group_Type CollisionGroup; // 004C
51 bool CheckStaticObjs; // 0050
52 bool CheckDynamicObjs; // 0051
53private:
54 PhysAABoxCollisionTestClass(const PhysAABoxCollisionTestClass & );
55 PhysAABoxCollisionTestClass & operator = (const PhysAABoxCollisionTestClass & );
56}; // 0054
57
58class PhysOBBoxCollisionTestClass : public OBBoxCollisionTestClass
59{
60public:
61
62 PhysOBBoxCollisionTestClass(const OBBoxClass& box, const Vector3& move, CastResultStruct* res, Collision_Group_Type group, Collision_Type type = COLLISION_TYPE_PHYSICAL) :
63 OBBoxCollisionTestClass(box, move, res, type),
64 CollidedPhysObj(NULL),
65 CollisionGroup(group),
66 CheckStaticObjs(true),
67 CheckDynamicObjs(true),
68 ForceCheckModel(false)
69 {
70 }
71
72 PhysClass* CollidedPhysObj;
73 Collision_Group_Type CollisionGroup;
74 bool CheckStaticObjs;
75 bool CheckDynamicObjs;
76 bool ForceCheckModel;
77
78private:
79
80 PhysOBBoxCollisionTestClass(const PhysOBBoxCollisionTestClass&);
81 PhysOBBoxCollisionTestClass& operator = (const PhysOBBoxCollisionTestClass&);
82};
83
84#endif