12#ifndef TT_INCLUDE__AIRFACTORYGAMEOBJDEF_H
13#define TT_INCLUDE__AIRFACTORYGAMEOBJDEF_H
14#include "BuildingGameObjDef.h"
15class AirFactoryGameObjDef :
public BuildingGameObjDef
18 AirFactoryGameObjDef (
void);
19 ~AirFactoryGameObjDef (
void);
20 uint32 Get_Class_ID (
void)
const;
21 PersistClass * Create (
void)
const;
22 bool Save (ChunkSaveClass &csave);
23 bool Load (ChunkLoadClass &cload);
24 const PersistFactoryClass & Get_Factory (
void)
const;
26 virtual void Dump (FileClass &file);
28 DECLARE_EDITABLE (AirFactoryGameObjDef, BuildingGameObjDef);
30 void Load_Variables (ChunkLoadClass &cload);
32 float LandingPosDistance;
33 int DropCinematicDefId;
34 int CinematicSlotIndex;
36 bool DefaultEngineEnable;
37 friend class AirFactoryGameObj;
38 friend class PresetDump;