14class Iran_Beaconing_Prevention_Zone :
public ScriptImpClass {
16 void Entered(GameObject *obj,GameObject *enter);
17 void Timer_Expired(GameObject *obj,
int number);
18 void Remove_Weapon_Safely(GameObject *obj,
const char *WeaponName);
22class Iran_Vehicle_All_Kill_Zone:
public ScriptImpClass {
24 void Entered(GameObject *obj,GameObject *enter);
25 void Timer_Expired(GameObject *obj,
int number);
28class Iran_All_Kill_Zone:
public ScriptImpClass {
30 void Entered(GameObject *obj,GameObject *enter);
31 void Timer_Expired(GameObject *obj,
int number);
34class Iran_Star_Kill_Zone:
public ScriptImpClass {
36 void Entered(GameObject *obj,GameObject *enter);
37 void Timer_Expired(GameObject *obj,
int number);
40class Iran_Vehicle_Ground_Kill_Zone:
public ScriptImpClass {
42 void Entered(GameObject *obj,GameObject *enter);
43 void Timer_Expired(GameObject *obj,
int number);
46class Iran_Vehicle_Flying_Kill_Zone:
public ScriptImpClass {
48 void Entered(GameObject *obj,GameObject *enter);
49 void Timer_Expired(GameObject *obj,
int number);
54class Iran_Invisible_Blocker :
public ScriptImpClass {
55 void Created(GameObject *obj);
59class Iran_Invisible_Blocker_Visible :
public ScriptImpClass {
60 void Created(GameObject *obj);