12#ifndef TT_INCLUDE__REPAIRBAYGAMEOBJDEF_H
13#define TT_INCLUDE__REPAIRBAYGAMEOBJDEF_H
15#include "BuildingGameObjDef.h"
18class RepairBayGameObjDef :
public BuildingGameObjDef
21 friend class RepairBayGameObj;
22 RepairBayGameObjDef (
void);
23 ~RepairBayGameObjDef (
void);
24 uint32 Get_Class_ID (
void)
const;
25 PersistClass * Create (
void)
const;
26 bool Save (ChunkSaveClass &csave);
27 bool Load (ChunkLoadClass &cload);
28 const PersistFactoryClass & Get_Factory (
void)
const;
30 virtual void Dump (FileClass &file);
32 DECLARE_EDITABLE (RepairBayGameObjDef, BuildingGameObjDef);
34 void Load_Variables (ChunkLoadClass &cload);
36 int RepairingStaticAnimDefID;
37 friend class PresetDump;