Tiberian Technologies Scripts Reference Revision: 9000
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RepairBayGameObjDef.h
1/* Renegade Scripts.dll
2 Copyright 2013 Tiberian Technologies
3
4 This file is part of the Renegade scripts.dll
5 The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
6 the terms of the GNU General Public License as published by the Free
7 Software Foundation; either version 2, or (at your option) any later
8 version. See the file COPYING for more details.
9 In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
10 Only the source code to the module(s) containing the licenced code has to be released.
11*/
12#ifndef TT_INCLUDE__REPAIRBAYGAMEOBJDEF_H
13#define TT_INCLUDE__REPAIRBAYGAMEOBJDEF_H
14
15#include "BuildingGameObjDef.h"
16
17
18class RepairBayGameObjDef : public BuildingGameObjDef
19{
20public:
21 friend class RepairBayGameObj;
22 RepairBayGameObjDef (void);
23 ~RepairBayGameObjDef (void);
24 uint32 Get_Class_ID (void) const;
25 PersistClass * Create (void) const;
26 bool Save (ChunkSaveClass &csave);
27 bool Load (ChunkLoadClass &cload);
28 const PersistFactoryClass & Get_Factory (void) const;
29#ifdef DDBEDIT
30 virtual void Dump (FileClass &file);
31#endif
32 DECLARE_EDITABLE (RepairBayGameObjDef, BuildingGameObjDef);
33protected:
34 void Load_Variables (ChunkLoadClass &cload);
35 float RepairPerSec;
36 int RepairingStaticAnimDefID;
37 friend class PresetDump;
38};
39
40
41#endif