13class JFW_Spawn_Timer :
public ScriptImpClass {
14 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
15 void Timer_Expired(GameObject *obj,
int number);
18class JFW_Warp_On_Pickup_Team :
public ScriptImpClass {
19 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
22class JFW_Refill_Powerup :
public ScriptImpClass {
23 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
26class JFW_Vehicle_Powerup :
public ScriptImpClass {
27 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
30class JFW_Soldier_Powerup :
public ScriptImpClass {
31 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
34class JFW_Vehicle_Powerup_Preset :
public ScriptImpClass {
35 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
38class JFW_Powerup_Send_Custom :
public ScriptImpClass {
39 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
42class JFW_Powerup_Send_Custom_Team :
public ScriptImpClass {
43 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
46class JFW_Give_Powerup_Create :
public ScriptImpClass {
47 void Created(GameObject *obj);
50class JFW_Clear_Money_Create :
public ScriptImpClass {
51 void Created(GameObject *obj);
54class JFW_Change_Character_Powerup :
public ScriptImpClass {
55 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
58class JFW_Change_Character_Powerup_2 :
public ScriptImpClass {
59 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
62class JFW_Give_Money :
public ScriptImpClass {
63 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);