Tiberian Technologies Scripts Reference Revision: 9000
Loading...
Searching...
No Matches
jfwpow.h
1/* Renegade Scripts.dll
2 Copyright 2013 Tiberian Technologies
3
4 This file is part of the Renegade scripts.dll
5 The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
6 the terms of the GNU General Public License as published by the Free
7 Software Foundation; either version 2, or (at your option) any later
8 version. See the file COPYING for more details.
9 In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
10 Only the source code to the module(s) containing the licenced code has to be released.
11*/
12#pragma once
13class JFW_Spawn_Timer : public ScriptImpClass {
14 void Custom(GameObject *obj,int type,int param,GameObject *sender);
15 void Timer_Expired(GameObject *obj,int number);
16};
17
18class JFW_Warp_On_Pickup_Team : public ScriptImpClass {
19 void Custom(GameObject *obj,int type,int param,GameObject *sender);
20};
21
22class JFW_Refill_Powerup : public ScriptImpClass {
23 void Custom(GameObject *obj,int type,int param,GameObject *sender);
24};
25
26class JFW_Vehicle_Powerup : public ScriptImpClass {
27 void Custom(GameObject *obj,int type,int param,GameObject *sender);
28};
29
30class JFW_Soldier_Powerup : public ScriptImpClass {
31 void Custom(GameObject *obj,int type,int param,GameObject *sender);
32};
33
34class JFW_Vehicle_Powerup_Preset : public ScriptImpClass {
35 void Custom(GameObject *obj,int type,int param,GameObject *sender);
36};
37
38class JFW_Powerup_Send_Custom : public ScriptImpClass {
39 void Custom(GameObject *obj,int type,int param,GameObject *sender);
40};
41
42class JFW_Powerup_Send_Custom_Team : public ScriptImpClass {
43 void Custom(GameObject *obj,int type,int param,GameObject *sender);
44};
45
46class JFW_Give_Powerup_Create : public ScriptImpClass {
47 void Created(GameObject *obj);
48};
49
50class JFW_Clear_Money_Create : public ScriptImpClass {
51 void Created(GameObject *obj);
52};
53
54class JFW_Change_Character_Powerup : public ScriptImpClass {
55 void Custom(GameObject *obj,int type,int param,GameObject *sender);
56};
57
58class JFW_Change_Character_Powerup_2 : public ScriptImpClass {
59 void Custom(GameObject *obj,int type,int param,GameObject *sender);
60};
61
62class JFW_Give_Money : public ScriptImpClass {
63 void Custom(GameObject *obj,int type,int param,GameObject *sender);
64};