12#ifndef TT_INCLUDE_DAMAGEZONEGAMEOBJ_H
13#define TT_INCLUDE_DAMAGEZONEGAMEOBJ_H
14#include "DamageZoneGameObjDef.h"
15#include "BaseGameObj.h"
16#include "OBBoxClass.h"
17class DamageZoneGameObj :
public BaseGameObj {
19 OBBoxClass BoundingBox;
24 const PersistFactoryClass &Get_Factory()
const;
25 bool Save(ChunkSaveClass &csave);
26 bool Load(ChunkLoadClass &cload);
28 void Init(
const DamageZoneGameObjDef &);
29 SCRIPTS_API
const DamageZoneGameObjDef & Get_Definition(
void )
const ;
31 void Set_Bounding_Box(OBBoxClass &box) {BoundingBox = box;}
32 OBBoxClass &Get_Bounding_Box() {
return BoundingBox;}