15class RA_Missile_Silo :
public ScriptImpClass {
18 void Created(GameObject *obj);
19 void Custom(GameObject *obj,
int type,
int param, GameObject *sender);
20 void Killed(GameObject *obj, GameObject *killer);
21 void Timer_Expired(GameObject *obj,
int number);
22 public:
void Register_Auto_Save_Variables();
25class RA_Missile_Manager :
public ScriptImpClass {
26 void Created(GameObject *obj);
27 void Custom(GameObject *obj,
int type,
int param, GameObject *sender);
30class RA_Silo_Animation :
public ScriptImpClass {
31 void Created(GameObject *obj);
32 void Timer_Expired(GameObject *obj,
int number);
35class RA_ABomb_Terminal :
public ScriptImpClass {
37 void Created(GameObject *obj);
38 void Custom(GameObject *obj,
int type,
int param, GameObject *sender);
39 void Poked(GameObject *obj, GameObject *poker);
40 void Timer_Expired(GameObject *obj,
int number);
41 public:
void Register_Auto_Save_Variables();
44class RA_ABomb_Beacon :
public ScriptImpClass {
45 void Created(GameObject *obj);
50class RA_CanyonRiver_Weather :
public ScriptImpClass {
51 void Custom(GameObject *obj,
int type,
int param,GameObject * sender);
52 void Timer_Expired(GameObject *obj,
int number);
55class RA_Metro_Weather :
public ScriptImpClass {
57 void Created(GameObject *obj);
58 void Timer_Expired(GameObject *obj,
int number);
59 public:
void Register_Auto_Save_Variables();
64class RA_Underwater_OnCustom :
public ScriptImpClass {
68 void Created(GameObject *obj);
69 void Custom(GameObject *obj,
int type,
int param, GameObject *sender);
70 public:
void Register_Auto_Save_Variables();
73class RA_Underwater_Zone :
public ScriptImpClass {
74 void Entered(GameObject *obj,GameObject * enter);
75 void Exited(GameObject *obj,GameObject * exit);
80class RA_Submarine :
public ScriptImpClass {
85 void Created(GameObject *obj);
86 void Custom(GameObject *obj,
int type,
int param, GameObject *sender);
87 void Killed(GameObject *obj, GameObject *killer);
88 void Destroyed(GameObject *obj);
89 public:
void Register_Auto_Save_Variables();
92class RA_Vehicle :
public ScriptImpClass {
94 void Created(GameObject * obj);
95 void Custom(GameObject * obj,
int type,
int param,GameObject * sender);
96 void Destroyed(GameObject *obj);
97 void Killed(GameObject * obj,GameObject * killer);
98 public:
void Register_Auto_Save_Variables();