12#ifndef TT_INCLUDE_GMBUILDING_H
13#define TT_INCLUDE_GMBUILDING_H
14class SSGM_Building :
public ScriptImpClass {
15 void Created(GameObject *obj);
16 void Destroyed(GameObject *obj);
17 void Damaged(GameObject *obj,GameObject *damager,
float amount);
18 void Killed(GameObject *obj,GameObject *killer);
19 void Timer_Expired(GameObject *obj,
int number);
20 public:
void Register_Auto_Save_Variables();
21 bool triggerrepairing;