Tiberian Technologies Scripts Reference Revision: 9000
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dp88_AI_ChargedTurret Member List

This is the complete list of members for dp88_AI_ChargedTurret, including all inherited members.

ApplyIdleAnimation(GameObject *pSelf)dp88_AI_ChargedTurretprotectedvirtual
attackLocation(GameObject *pSelf, Vector3 location, bool primary)dp88_AI_ChargedTurretprotectedvirtual
attackTarget(GameObject *pSelf, GameObject *pTarget, bool primary)dp88_AI_ChargedTurretprotectedvirtual
GetAnimationObject(GameObject *pSelf)dp88_AI_ChargedTurretprotectedvirtual
m_bIsChargingdp88_AI_ChargedTurretprotected
m_bIsDischargingdp88_AI_ChargedTurretprotected
m_bIsPreReloadingdp88_AI_ChargedTurretprotected
m_bPowerStatedp88_AI_ChargedTurretprotected
m_chargeAnimObjIddp88_AI_ChargedTurretprotected
m_myObjIddp88_AI_ChargedTurretprotected
m_pAnimationObserverdp88_AI_ChargedTurretprotected
m_pLoopedAnimCtrldp88_AI_ChargedTurretprotected
ResetAllActions(GameObject *obj)dp88_customAIvirtual
StartCharging(GameObject *pSelf)dp88_AI_ChargedTurretprotectedvirtual
StartDischarging(GameObject *pSelf)dp88_AI_ChargedTurretprotectedvirtual