13class JFW_Poke_Send_Custom :
public ScriptImpClass {
15 void Created(GameObject *obj);
16 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
17 void Poked(GameObject *obj,GameObject *poker);
18 public:
void Register_Auto_Save_Variables();
21class JFW_Pokeable_Item :
public ScriptImpClass {
22 void Created(GameObject *obj);
25class JFW_Preset_Buy_Poke :
public ScriptImpClass {
26 void Poked(GameObject *obj,GameObject *poker);
29class JFW_Character_Buy_Poke :
public ScriptImpClass {
30 void Poked(GameObject *obj,GameObject *poker);
33class JFW_Refill_Buy_Poke :
public ScriptImpClass {
34 void Poked(GameObject *obj,GameObject *poker);
37class JFW_Powerup_Buy_Poke :
public ScriptImpClass {
38 void Poked(GameObject *obj,GameObject *poker);
41class JFW_Vehicle_Buy_Poke :
public ScriptImpClass {
42 void Poked(GameObject *obj,GameObject *poker);
45class JFW_Group_Purchase_Poke :
public ScriptImpClass {
48 void Created(GameObject *obj);
49 void Poked(GameObject *obj,GameObject *poker);
50 public:
void Register_Auto_Save_Variables();
53class JFW_Gate_Poke :
public ScriptImpClass {
54 void Poked(GameObject *obj,GameObject *poker);
55 void Timer_Expired(GameObject *obj,
int number);
58class JFW_Poke_Send_Custom_2 :
public ScriptImpClass {
59 void Poked(GameObject *obj,GameObject *poker);
62class JFW_Poke_Send_Custom_Preset :
public ScriptImpClass {
63 void Poked(GameObject *obj,GameObject *poker);
66class JFW_Poke_Send_Custom_Keycard :
public ScriptImpClass {
67 void Poked(GameObject *obj,GameObject *poker);
70class JFW_Poke_Send_Custom_Cost :
public ScriptImpClass {
71 void Poked(GameObject *obj,GameObject *poker);
74class JFW_Poke_Play_2D_Sound :
public ScriptImpClass {
75 void Poked(GameObject *obj,GameObject *poker);
78class JFW_Poke_Play_3D_Sound :
public ScriptImpClass {
79 void Poked(GameObject *obj,GameObject *poker);
82class JFW_Powerup_Buy_Poke_Timer :
public ScriptImpClass {
84 void Created(GameObject *obj);
85 void Timer_Expired(GameObject *obj,
int number);
86 void Poked(GameObject *obj,GameObject *poker);
87 public:
void Register_Auto_Save_Variables();
90class JFW_PCT :
public ScriptImpClass {
91 void Poked(GameObject *obj,GameObject *poker);
94class JFW_Poke_Play_2D_Sound_Team :
public ScriptImpClass {
95 void Poked(GameObject *obj,GameObject *poker);
98class JFW_Poke_Play_3D_Sound_Team :
public ScriptImpClass {
99 void Poked(GameObject *obj,GameObject *poker);
102class JFW_Poke_Play_2D_Sound_Player :
public ScriptImpClass {
103 void Poked(GameObject *obj,GameObject *poker);
106class JFW_Poke_Play_3D_Sound_Player :
public ScriptImpClass {
107 void Poked(GameObject *obj,GameObject *poker);
110class JFW_Look_At_Location_Poke :
public ScriptImpClass {
111 void Poked(GameObject *obj,GameObject *poker);
114class JFW_Look_At_Object_Poke :
public ScriptImpClass {
115 void Poked(GameObject *obj,GameObject *poker);
118class JFW_Weapon_Buy_Poke :
public ScriptImpClass {
119 void Poked(GameObject *obj,GameObject *poker);
122class JFW_Preset_Buy_Poke_Timer :
public ScriptImpClass {
124 void Created(GameObject *obj);
125 void Timer_Expired(GameObject *obj,
int number);
126 void Poked(GameObject *obj,GameObject *poker);
127 public:
void Register_Auto_Save_Variables();
130class JFW_Preset_Buy_Poke_Custom :
public ScriptImpClass {
132 void Created(GameObject *obj);
133 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
134 void Poked(GameObject *obj,GameObject *poker);
135 public:
void Register_Auto_Save_Variables();
138class JFW_Slot_Machine :
public ScriptImpClass {
139 void Poked(GameObject *obj,GameObject *poker);
142class JFW_Slot_Machine_2 :
public ScriptImpClass {
143 void Poked(GameObject *obj,GameObject *poker);
146class JFW_Switch_Door :
public ScriptImpClass {
147 void Poked(GameObject *obj,GameObject *poker);
148 void Timer_Expired(GameObject *obj,
int number);
151class JFW_Switch_Lock_Door :
public ScriptImpClass {
152 void Poked(GameObject *obj,GameObject *poker);
153 void Timer_Expired(GameObject *obj,
int number);
156class JFW_Toggle_Door :
public ScriptImpClass {
158 void Created(GameObject *obj);
159 void Poked(GameObject *obj,GameObject *poker);
160 public:
void Register_Auto_Save_Variables();
163class JFW_Toggle_Lock_Door :
public ScriptImpClass {
165 void Created(GameObject *obj);
166 void Poked(GameObject *obj,GameObject *poker);
167 public:
void Register_Auto_Save_Variables();
170class JFW_Switch_Door_Team :
public ScriptImpClass {
171 void Poked(GameObject *obj,GameObject *poker);
172 void Timer_Expired(GameObject *obj,
int number);
175class JFW_Toggle_Door_Team :
public ScriptImpClass {
177 void Created(GameObject *obj);
178 void Poked(GameObject *obj,GameObject *poker);
179 public:
void Register_Auto_Save_Variables();
182class JFW_Preset_Buy_Poke_Sound :
public ScriptImpClass {
183 void Poked(GameObject *obj,GameObject *poker);
186class JFW_Character_Buy_Poke_Sound :
public ScriptImpClass {
187 void Poked(GameObject *obj,GameObject *poker);
190class JFW_Refill_Buy_Poke_Sound :
public ScriptImpClass {
191 void Poked(GameObject *obj,GameObject *poker);
194class JFW_Powerup_Buy_Poke_Sound :
public ScriptImpClass {
195 void Poked(GameObject *obj,GameObject *poker);
198class JFW_Vehicle_Buy_Poke_Sound :
public ScriptImpClass {
199 void Poked(GameObject *obj,GameObject *poker);
202class JFW_Powerup_Buy_Poke_Timer_Sound :
public ScriptImpClass {
204 void Created(GameObject *obj);
205 void Timer_Expired(GameObject *obj,
int number);
206 void Poked(GameObject *obj,GameObject *poker);
207 public:
void Register_Auto_Save_Variables();
210class JFW_Weapon_Buy_Poke_Sound :
public ScriptImpClass {
211 void Poked(GameObject *obj,GameObject *poker);
214class JFW_Preset_Buy_Poke_Timer_Sound :
public ScriptImpClass {
216 void Created(GameObject *obj);
217 void Timer_Expired(GameObject *obj,
int number);
218 void Poked(GameObject *obj,GameObject *poker);
219 public:
void Register_Auto_Save_Variables();
222class JFW_Group_Purchase_Poke_Sound :
public ScriptImpClass {
225 void Created(GameObject *obj);
226 void Poked(GameObject *obj,GameObject *poker);
227 public:
void Register_Auto_Save_Variables();
230class JFW_Preset_Buy_Poke_Custom_Sound :
public ScriptImpClass {
232 void Created(GameObject *obj);
233 void Custom(GameObject *obj,
int type,
int param,GameObject *sender);
234 void Poked(GameObject *obj,GameObject *poker);
235 public:
void Register_Auto_Save_Variables();
238class JFW_Switch_Door_2 :
public ScriptImpClass {
239 void Poked(GameObject *obj,GameObject *poker);
240 void Timer_Expired(GameObject *obj,
int number);
243class JFW_Switch_Lock_Door_2 :
public ScriptImpClass {
244 void Poked(GameObject *obj,GameObject *poker);
245 void Timer_Expired(GameObject *obj,
int number);
248class JFW_Toggle_Door_2 :
public ScriptImpClass {
250 void Created(GameObject *obj);
251 void Poked(GameObject *obj,GameObject *poker);
252 public:
void Register_Auto_Save_Variables();
255class JFW_Toggle_Lock_Door_2 :
public ScriptImpClass {
257 void Created(GameObject *obj);
258 void Poked(GameObject *obj,GameObject *poker);
259 public:
void Register_Auto_Save_Variables();
262class JFW_Switch_Door_Team_2 :
public ScriptImpClass {
263 void Poked(GameObject *obj,GameObject *poker);
264 void Timer_Expired(GameObject *obj,
int number);
267class JFW_Toggle_Door_Team_2 :
public ScriptImpClass {
269 void Created(GameObject *obj);
270 void Poked(GameObject *obj,GameObject *poker);
271 public:
void Register_Auto_Save_Variables();
274class JFW_Lock_Sound :
public ScriptImpClass {
275 void Poked(GameObject *obj,GameObject *poker);
278class JFW_Poke_Send_Custom_Toggle :
public ScriptImpClass {
280 void Created(GameObject *obj);
281 void Poked(GameObject *obj,GameObject *poker);
282 public:
void Register_Auto_Save_Variables();
285class JFW_Poke_Play_2D_Sound_Timer :
public ScriptImpClass {
287 void Created(GameObject *obj);
288 void Poked(GameObject *obj,GameObject *poker);
289 public:
void Register_Auto_Save_Variables();
290 void Timer_Expired(GameObject *obj,
int number);
293class JFW_Poke_Play_3D_Sound_Timer :
public ScriptImpClass {
295 void Created(GameObject *obj);
296 void Poked(GameObject *obj,GameObject *poker);
297 public:
void Register_Auto_Save_Variables();
298 void Timer_Expired(GameObject *obj,
int number);
301class JFW_Sidebar_PT :
public ScriptImpClass {
304class JFW_Escort_Poke :
public ScriptImpClass {
306 void Created(GameObject *obj);
307 void Poked(GameObject *obj,GameObject *poker);