12#ifndef TT_INCLUDE_SCRIPTABLEGAMEOBJDEF_H
13#define TT_INCLUDE_SCRIPTABLEGAMEOBJDEF_H
14#include "BaseGameObjDef.h"
15class ScriptableGameObjDef :
public BaseGameObjDef
18 ScriptableGameObjDef(
void );
19 virtual bool Save( ChunkSaveClass &csave );
20 virtual bool Load( ChunkLoadClass &cload );
22 virtual void Dump (FileClass &file);
24 DECLARE_EDITABLE( ScriptableGameObjDef, BaseGameObjDef );
25 DynamicVectorClass<StringClass> ScriptNameList;
26 DynamicVectorClass<StringClass> ScriptParameterList;
28 friend class ScriptableGameObj;
29 friend class PresetDump;